Concept art

From Wikipedia, the free encyclopedia.

Concept art of the Spitzer Space Telescope.

Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in movies, video games, or comic books before it is put into the final product. This is a relatively new designation popularized by artists working in the automobile and video games industries. This term has been in use since the 1930s by the traditional animation industry who was describing drawn or painted images which illustrate the look, feel, design, colors, etc...of the animated movie to be made.[citation needed] Concept art is also referred to as "visual development" in traditional animation. The term was later adopted by the games industry. These illustrations became necessary for developed visual properties.

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[edit] Background of Concept Art

In 1961 Henry Flynt coined the term concept art in the famous neo-dada Fluxus book An Anthology (edited by Jackson Mac Low and LaMonte Young) that was released in 1963.[1] An Anthology contained seminal works by Fluxus artists such as Al Hansen, George Brecht and Dick Higgins.

[edit] Concept Artists

A concept artist is an individual who generates visual reference for an object (like weapons, armor and vehicles) or being (like a character or creature) that does not yet exist. This includes, but is not limited to, film production, and more recently video game production. A concept artist may be required for nothing more than preliminary artwork, or may be required to be part of a creative team until a project reaches fruition. While it is necessary to have the skills of a fine artist, a concept artist must also be able to work to strict deadlines in the capacity of a graphic designer. Interpretation of ideas and how they are realised is where the concept artist's individual creativity is most evident, as subject matter is often beyond their control.

[edit] Materials

In recent years concept art has embraced the use of technology. Software such as Photoshop or Corel Painter has become more easily available, as well as hardware such as Graphics tablets, enabling more efficient working methods. Prior to this, acrylic and oil paint were the most widely used media. Owing to this, many modern paint packages are programed to simulate the blending of color in the same way paint would blend on a canvas; proficiency with traditional media is often paramount to a concept artist's ability to use painting software.

[edit] Themes

The two most widely covered themes in concept art are science fiction and fantasy. Concept art has always had to cover many subjects, being the primary medium in film poster design since the early days of Hollywood, however, since the recent rise of concept art used in video game production concept art has expanded to cover genres from football to the Mafia and beyond.

[edit] Styles

Concept art ranges from photorealistic to traditional painting techniques. This is facilitated by the use of special software by which an artist is able to fill in even small details pixel by pixel, or utilise the natural paint settings to imitate real paint. When commissioning work, a company will often require a large amount of preliminary work to be produced. Artists working on a project often produce a large turnover in the early stages to provide a broad range of interpretations, most of this being in the form of sketches. Later pieces of conceptual art are produced as realistically as required.

[edit] See also

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This is an extract from Wikipedia, the Free Encyclopedia
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